Gamelab

Gamelab is one of the classes at NHTV's international game architecture and design course.
During gamelab teams of 2-4 programmers and 4-6 artists are required to design and implement a video game.
Gamelab is split into several phases including design, research, prototyping and production.
Each gamelab lasts 2 school blocks, which amounts to a total of 14 (2 x 7) work days.

Gamelab 1 (2007-2008 Block 1-2)

The Game

  • Game: Android Anarchy
  • Engine: Gamestudio A7
  • Language: C-lite
  • 3D Software: Maya
  • Editor: Gamestudio A7 world editor
  • Genre: 2.5D Action platformer

Team

  • Fons Dorst (Team Lead / Artist)
  • Kien Nguyen (Design lead / Programmer)
  • Peter Ipenburg (Art Lead / Artist)
  • Remco van Oosterhout (Tech Lead / Programmer)
  • Trevor Hoof (Artist)
  • Jeremy Landman (Artist)

Screenshots

Download

Gamelab 2 (2007-2008 Block 3-4)

The Game

  • Game: Eye of the Storm
  • Engine: Custom OpenGL engine
  • Language: C++
  • 3D Software: Maya
  • Editor: Custom editor
  • Genre: 2D Sci-fi shoot 'em up

Team

  • Remco van Oosterhout (Team Lead / Programmer)
  • Nick Peters (Design Lead / Artist)
  • Uchechukwu Achonu (Art Lead / Artist) (Left week 12)
  • Jeroen van Schijndel (Tech Lead / Programmer)
  • Tymen Arts (Artist) (Left week 12)
  • Peter Ipenburg (Artist)
  • Joey Spijkers (Artist) (Left week 5)
  • Jonathan Sling (Artist) (Kicked week 2)

Screenshots

Download

 

gamelab.txt · Last modified: 2008/08/04 11:38 by vhab