Games and Demos

During the past years I've developed small games and demos for personal entertainment and study assignments.
All these games have been developed using C++ and may require Microsoft Visual C++ 2005 SP1 Redistributable to run.
I'd also like to note that most of these games have been developed with very strict deadlines and were part of a learning experience. They don't reflect my current ability and skill set.

Sand Simulator

The Game

  • Engine: Jacco's Bitblt Template
  • Language: C++
  • Art: Procedural
  • Genre: Sandbox
  • Goal: Create a very simple algorithm to simulate falling sand
  • Created: September 2007

Screenshots

Download

  • File: Sand.exe
  • Size: 23K
  • Type: Executable

Pac-Man Clone

The Game

  • Engine: Jacco's Bitblt Template
  • Language: C++
  • Art: Original Pac-Man art
  • Genre: Maze
  • Goal: Create a very similar looking Pac-Man clone
  • Created: October 2007

Screenshots

Download

Asteroids Clone

The Game

  • Engine: Jacco's Bitblt Template
  • Language: C++
  • Art: Procedural
  • Genre: Multi-directional shooter
  • Goal: Implement collisions using a quad-tree
  • Created: January 2008

Screenshots

Download

Tanks

The Game

  • Engine: Custom OpenGL engine
  • Language: C++
  • Art: Provided by a teacher
  • Genre: Real-time strategy
  • Goal: Optimize an existing game using SSE2 and other techniques
  • Created: March 2008

Screenshots

Download

  • File: Tanks.rar
  • Size: 139K
  • Type: RAR Archive

SillyEngine

The Demo

  • Engine: SillyEngine
  • Language: C++
  • Art: Provided by Wytze van Balkom
  • Goal: Implement obj reading, DCEL, transformations, culling, clipping and more
  • Created: June 2008

Screenshots

Download

 

games.txt · Last modified: 2008/08/06 19:56 by vhab