During the past years I've developed small games and demos for personal entertainment and study assignments.
All these games have been developed using C++ and may require Microsoft Visual C++ 2005 SP1 Redistributable to run.
I'd also like to note that most of these games have been developed with very strict deadlines and were part of a learning experience. They don't reflect my current ability and skill set.
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Size: 23K
Type: Executable
Engine: Jacco's Bitblt Template
Language: C++
Art: Original Pac-Man art
Genre: Maze
Goal: Create a very similar looking Pac-Man clone
Created: October 2007
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Size: 19K
Type: RAR Archive
Engine: Jacco's Bitblt Template
Language: C++
Art: Procedural
Genre: Multi-directional shooter
Goal: Implement collisions using a quad-tree
Created: January 2008
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Size: 48K
Type: Executable
Engine: Custom OpenGL engine
Language: C++
Art: Provided by a teacher
Genre: Real-time strategy
Goal: Optimize an existing game using SSE2 and other techniques
Created: March 2008
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Size: 139K
Type: RAR Archive
Engine: SillyEngine
Language: C++
Art: Provided by Wytze van Balkom
Goal: Implement obj reading, DCEL, transformations, culling, clipping and more
Created: June 2008
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Size: 21K
Type: RAR Archive
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